Dit is een overzichtje (Engels) maar lukt wel denk ik:
www.sketchucation.com schreef:
Additional Unbiased Render Method
Now featuring MLT(BiPT) Metropolis Light Transport on top of Bidirectional Path Tracing to handle the most demanding indirect lighting scenes.
Robust and Completely Re-Vamped Material Editor
Now featuring nk/ior measured data support, synthesis layer, procedural ramps, improved materials and the new plugin SDK for user developed customized objects.
Also featuring:
-15-25% render speed increase
-Multithreading support for all render methods
-Network rendering to unlimited machines/threads/cross-platform
-Instancing and grouping of Lights or Models
-Sun/Sky Portals, Supersampling
-Physical Camera definition enhancements
-Parallel View Rendering for plans/elevations, etc.
-IES Light implementation
-Render Passes: Specular, Light, Diffuse, and Diffuse Texture
-Improved depth map rendering
-Alpha channel auto-recognition for .png and .tif files
-Drop and align commands
-and much more…
Kerkythea now supports a zipped xml version (kzx extension) for saving files which, combined with instancing, can result in file sizes 5% to 10% the size of previous versions’ saved .xml scenes.
The new multi-platform plugin SDK implementation allows users to write their own plugins including new procedural textures, materials, and lights